Ostatnie pięć set z DriveThru RPG

18 PDFów do Mazes & Minotaurs w Drive Thru RPG za darmo (było pewnie kilkukrotnie, ale zawsze warto).
Mazes & Minotaurs claims to be "the first roleplaying game ever published". Was it really released in 1972, two years before Dungeons & Dragons? No - at least not in our time continuum. The story about Mazes & Minotaurs being the first RPG is a fictional conceit not unlike the one found in Peter Jackson's faux documentary movie Forgotten Silver. This transparent 'hoax' is an essential part of the homage / pastiche aspect of the game - as is its title, which deliberately mimics those of early fantasy RPGs, including Dungeons & Dragons and Tunnels & Trolls. The whole Mazes & Minotaurs concept was invented by Paul "Mithras" Elliott in 2002, in an article called The Gygax-Arneson Tapes published on RPGnet , which can still be found here. Also see the end of the present document for the detailed story of how this article gave birth to a real, complete and 100% playable game. Also see this page for a more detailed account on how the game came to be.

Uff odbębniłem ostatnie pięćset produktów dodanych do sklepu internetowego RPG, Drive Thru RPG. Wybrane kilka pozycji.


V20 nie umiera nigdy.
V20 Dark Ages Companion Onyx Path Publishing

Dark Ages Companion includes:

Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage.
Apocrypha including plot hooks, new Paths, and mysteries to explore in your games.
A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish.
A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.

Jeśli kupujesz gry po okładkach z chęcią pominiesz. Po blurbach również.
Arkadia Grzech pierworodny + Niechciani goście From Nimsarn
Arkadia jest grą fabularną napisaną w tzw. duchu gier starej szkoły, dlatego
nie znajdziecie w niej wielu zasad, a te które odkryjecie, traktujcie jedynie jako wskazówki.
Nie wahajcie się ich zamieniać lub ustalać własne, jeśli uznacie, że te wam bardziej pasują.
Akcja Arkadii rozgrywa się Dawno temu w odległej przyszłości (pewnie nie znacie gry o tym tytule - nie przejmujcie się, wciąż się zastanawiam czy warto ;)). Czyli jest to, jak co poniektórzy powiedzą, SyF - Science fiction. Ale nie do końca, bo zawiera on w sobie wiele elementów fantasy oraz sporą dawkę testosteronu. Taką mieszankę fantastyki ktoś mądry (albo nawiedzony) nazwał Heavy Metalem. Mianem tym pewnie nawiązując nie bez racji do popularnego za oceanem pulpowego czasopisma z komiksami.
Słowem, spotkacie się tu zarówno z zaawansowaną, nie do końca wytłumaczalną
technologią, jak i półnagimi wojowniczkami zaopatrzonymi - w całkiem nie przypadkiem już
- nagie miecze, które dawno temu posiadły moc spaczenia ich pięknych umysłów. Macie
skończone 16 lat? Jeśli tak, znajdźcie parę ołówków, kartek, gumkę i kilka kostek – przydadzą
się wam...

Alternatywny świat Social Justice Warriors?
Dime Adventures: Pulp Alternate History Roleplaying From Tab Creations PDF £11.56
The year is 1904, but in a world that never was!

Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.
The world is ripe for adventure!
Dime Adventures is a pulp alternate history roleplaying game using the Saga Machine system. Its features include:
An in-depth look at the Dime Adventures pulp alternate history setting! Venture across seven continents and beyond!
Adventure hooks galore! Thrills! Chills! Spills! Romance! Mystic powers! Aliens! Dinosaurs! Science and technology!
A fast, fun and flexible character creation system. Be the big damn pulp hero you always wanted to be!
Systems for personal combat, heroes, villains, duels, social encounters, inventions, exciting chase scenes and more!

Let’s face it: The world in 1904 wasn’t as progressive as is the modern day. Sexism, racism and other nefarious -isms were both widespread and commonly accepted throughout Western culture. This is an unfortunate fact of history, and one we don’t need to relive in the form of fantasy entertainment.
Arth is an alternate world, and the baseline assumption of the setting is that anyone— regardless of race, gender, sexuality or any other such trait—can become doctors, pilots, politicians or anything else, provided the individual has the ambition and the aptitude. Bigotry is not a heroic trait.

Don’t let the mores of a past era ruin your fun!



Przecena o połowę. Po co skoro jest Hoża Ambroża Czyżykowa za darmo? Wystarczy za całą linię 7th Sea.

7 th Sea: Nations of Théah, Volume 1 From John Wick Presents £30.84 £15.41
Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah’s four western nations.
Avalon,including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery
Castille,including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille
Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery
Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten
Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?

Warto dla swej ceny. 3.85 za PDF lub 7.70 GBP za softcover. Nawet dzisiaj to rozsądna cena za 64 stronicowy moduł. Oryginał oscyluje około kilkunastu funtów. I pamiętać należy, że modułów jak i serii Dragonlance jest sporo (DLA, DLE, DLT, DL etc.) także wydatek zapewne nie zamknie się w kilkunastu funtach dla PDF. Generalnie rzecz  typowa typowa, autor popełnił sporo tego typu produkcji.

DLE1 In Search of Dragons (2e) From Wizards of the Coast

DLE1: "In Search of Dragons" (1989), by Rick Swan, is the first Dragonlance Epic adventure. It was published in January 1989.

Eclipse Phase, Second Edition (Open Playtest). Dokument tekstowy dla wytrwałych.












Watermarked PDF £ 15.41 £ 10.79
Castles & Crusades Codex Classicum An Ancient World

This codex explores a large array of mythical monsters and beings from both Greek, 
Etruscan and Roman cultures, their beliefs (what is known or understood), and 
their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any 
of the Roman periods, factual or mythical within this vast canvas in the Codex 
Classicum and experience the Classical Ideal somewhere along the way. From 
venturing into the brooding barbarian lands to the north, where bearded trouser 
wearing men worship strange spirits and monsters, to mingling with the wise and 
learned philosophers in Athens, this book has it all. 

W niezbyt rozsądniejszej cenie (nawet jak na dzisiejsze realia). Watermarked PDF £38.55 £19.27
Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.

Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.


Preview się posypał, zapłacisz za 192 strony ?
Ninth World Bestiary 2 From Monte Cook Games PDF £ 13.87

This book includes:
Over 160 new creatures to populate your campaign.
An extensive index of all creatures from products across the Numenera game line.
Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook.
Random tables to generate new creatures on the fly.
Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.
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