Trudvang Chronicles

Trudvang Chronicles - Wkrocz w świat zaczarowanych lasów, trolli, smoków, duchów natury, bohaterów i przygód.

Wkrocz w świat zaczarowanych lasów, trolli, smoków, duchów natury, bohaterów i przygód. 
Wygląda na to, że kolejna szwedzka gra fabularna ukaże się w języku angielskim (została ufundowana w bardzo krótkim czasie - 2 dni). Mowa o Trudvang Chronicles, grze fantasy, opartej na tajemniczych i mrocznych sagach skandynawskich i nordyckich. Gra wykorzystuje zmodyfikowaną mechanikę Basic Role Playing. 

Więcej informacji na temat samej gry, znaleźć można na stronie ENWorld, w aktualizacji Trudvang Chronicles - The Swedish Invasion Continues...  Komplet czterech podręczników można wesprzeć za kwotę 70 $ na platformie finansowania społecznościowego Kickstarter.
Co najważniejsze grafikiem jest nie kto inny, a sam Paul Bonner (między innymi ilustrował pierwszą edycję WFRP). Riot Minds (strona szwedzkiego wydawcy) ma za soba już dwie udane zbiórki na Kickstarterze: the Fabulous Art of Trudvang i Drakar och Demoner: Retro.

The game is a skill-based BRP-clone with archetypes such as Warrior, Thief, Bard, Shaman etc. and a set of Character Traits (Strength Charisma, Perception, etc.).
Skills are divided into “General skills”, “Disciplines” and “Specialities”. General skills are broad and general, Disciplines are more focused and Specialities are a very specific expertise. The character gets access to disciplines and specialities as he/she advances in the skill.
Example: Agility (Skill). Body Control (Discipline). Jumping, Climbing, Balancing (Speciality).
All skills are built upon a D20 system (roll below your Skill-level to success).
Combat mechanics center around actions and modifications for difficulty and Skill level. Rolls for damage is “open-ended”, meaning if you roll 10, you roll again.
In combat, every participant has what is referred to as “Combat Capacity”, which is measured in combat points. The character uses his/her Combat Points to perform different actions in a combat round such as attacking, parrying, or several other things that might affect the battle. The number of combat points a character has is equal to the skill value of the Fighting skill, but can also be raised with the help of certain disciplines and specialties. The combat capacity is DYNAMIC, which means that a player can decide from one initiative to another how many combat points he/she wants to use when attacking or parrying. The same rules apply to the people and creatures that the game master plays.
A similar principle is used for both Spells and Prayers. However, the number of points for priests is dependent on what god/s the priest worships and the rituals needed for acquiring the points. Blót (sacrifices) for Stormlanders, Pacs and Oaths for Mittlanders, and time spent in prayers for the Tenets of Nid (the Westmark religion). Dwarves forge runes into sacred items and elves use the mighty "star harps" to gaze to the stars to connect with the long lost gods.
This will be an updated version of the rules, released in our online RPG service 2014.

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