Książka: Dungeons, Dragons, and Digital Denizens

Dungeons, Dragons, and Digital Denizens to zbiór esejów naukowych, podzielonych na trzy rozdziały: Game Master, In character, Out of Character. Autorami szesnastu rozdziałów są miedzy innymi: Roger Travis, Zachary McDowell i wiele innych znanych postaci w branży gamedev. 
Książka zostanie wydana 19 kwietnia b.r., można ją będzie kupić w sklepeach internetowych np. tutaj. Kosztuje 18. 99 funtów i liczy sobie blisko 400 stron.
Pierwsze 50 stron można przeczytać za darmo w tym miejscu.

Poniżej możecie zapoznać się z rekomendacjami tej pozycji:

"Dungeons, Dragons and Digital Denizens is as captivating as it sounds, a state of the art collection with provocative essays interrogating video games through close readings of game narrative, landscape, and digital structure. Space, time power, knowledge, language, and identity furnish rich interpretive accounts of an especially interesting array of games.

--Bonnie Nardi, Professor in the Department of Informatics, University of California, Irvine

"The digital role-playing game is a strange hybrid: the conventions of pen and paper games translated to the computer; stories and games mixed in new ways. This anthology is an excellent guide, presenting a range of inspiring new approaches for anyone interested in role-playing games.”

--Jesper Juul, Visiting Assistant Arts Professor, New York University Game Center, author of Half-Real: Video Games between Real Rules and Fictional Worlds

"Dungeons, Dragons, and Digital Denizens is an exceptionally coherent and well-integrated collection. This collection is theoretically rich and engaging while remaining focused on the nuance and detail of a wide variety of games. The volume is essential reading for advanced scholars and students in game studies seeking to develop literary and cultural theoretical models of digital gaming as a mode of authorship, expression and critique. The papers in this collection push the envelope on the analysis of digital role playing games and provide fertile ground for further debate and new case studies as the landscape of digital gaming continues to change. This is a volume of papers by serious game scholars who can both attend to the detail and nuances of specific games as well as offer theoretical engaged and suggestive analysis."

-- Bart Simon, Associate Professor, Director, Centre of Technoculture, Art and Games, Concordia University, Montreal

Źródło: DIGRA 

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